Project

5 Day Accessibility Game Jam, hosted by Tencent

Showcase Video

Project Overview

When the opportunity to participate in a Game Jam hosted by Tencent presented itself me and my friends jumped at the chance, however the timing was unfortunate as it took place during the week when we were presenting our vivas for our Final Year Projects. Instead of trying to create a full game I worked on using the resources they gave us regarding accessibility in gaming to implement new game features that I had not done before, such as key rebinding.

Listening to the talks given as part of this Game Jam made me realize how important including accessibility is for attracting players and how many different forms it can take.

Skills Used

  • Unity
  • C#
  • UI Toolkit
  • Team Communication

Game Screenshot

Adding Rebinding

Despite researching the different ways to implement rebinding online I could not find anything that would fit cleanly to how my player controller handled inputs so I configured my own method using the skeleton of what I learnt from others. I also wanted my rebinding to be tied to Unity's UI Toolkit as I mostly found people using Canvas and I wanted to challenge myself.

The keys that are rebound do save their new input key even when the menu closes (this was an issue for me during development), it does not save when the game is closed though.

The people I worked with:

Jemina Banu

Arnas Puidokas